The core ChArGED gamification concept revolves around a virtual living and evolving main “P
The 3rd ChArGED plenary meeting was hosted by Wattics in Dublin, Ireland on 3-4 July 2017.
In the context of "Gamification, a driver for sustainable behavior change in cities?" webinar hos
The research paper entitled “IoT-Enabled Gamification for Energy Conservation
The ChArGED project and the gamification research (that is conducted to motivate employees in pub
The research paper entitled “Waste no more: Gamification for energy efficient